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By genre

Create a Roblox game with AI

Every genre has its own demands: what makes a good obby does not make a good tycoon. Genre by genre, here are the systems to write, the pitfalls to avoid and what Nemesis builds.

Obby

An obby is an obstacle course.

Visual direction: bright but controlled: readable platforms, visible sky, bold colours

Tycoon

A tycoon is a base that grows: the player buys a machine, it produces, they buy the next one.

Visual direction: clear and orderly: every machine and every price can be seen

Simulator

A simulator repeats a simple action — hit, collect, run — and rewards the repetition.

Visual direction: readable, contrasted, rich: distinct zones, machines that stand out

Horror

Horror does not rest on the monster; it rests on what the player cannot see yet.

Visual direction: dark but readable: walls and doorways still read, light guides

RPG

An RPG is the heaviest genre to build: it needs a world, a combat system, progression, quests and a save system that never loses anything.

Visual direction: warm and legible: landmarks that guide, depth without gloom

Survival

A survival game keeps continuous pressure on the player and gives them the means to answer it.

Visual direction: natural light with weather: dusk and night that stay playable

Racing

A race is played at speed, and that changes everything: the player has no time to read the scenery.

Visual direction: road readable at speed, markers ahead of every corner

Combat & PvP

In a fighting game the smallest imprecision costs: the player who loses must understand why.

Visual direction: high contrast: players and hits read instantly against the arena

Tower defense

A tower defense is played with the head: the player places, upgrades, reacts.

Visual direction: balanced exposure and contrast, nothing washed out

Roleplay

A roleplay game is not won: it is lived.

Visual direction: warm and welcoming: interiors lit, places that invite

Farming & fishing

Sow then harvest, cast then reel: these games rest on a short wait and a variable reward.

Visual direction: balanced exposure and contrast, nothing washed out

Story & mystery

A story game holds by its progression: the player moves forward because they want to know what comes next.

Visual direction: balanced exposure and contrast, nothing washed out

Pets & collection

A collection game runs on a simple desire: to complete.

Visual direction: balanced exposure and contrast, nothing washed out

Your idea fits none of these boxes? That is common, and not a problem: Nemesis starts from your description, not from a template. Hybrid genres are handled like the others.

To understand the whole process first, read how to create a Roblox game with AI.

Create a Roblox game with AI, by genre — Nemesis