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Combat & PvP

Create a Roblox fighting or PvP game with AI

In a fighting game the smallest imprecision costs: the player who loses must understand why. Two requirements dominate everything else — the readability of the fight and the authority of the server.

What makes a good combat & pvp

Every hit is readable

A clear wind-up, a visible hitbox, a distinct hit sound. If the losing player cannot tell what hit them, they blame the game and leave.

Balance a small roster first

Three well-tuned weapons or classes beat fifteen that nobody has tested against each other.

Rounds give the fight a structure

A lobby, a countdown, a match with an end condition, a scoreboard. Without rounds, a PvP map is just a place where people get killed while loading.

The systems to write

  • CombatAttacks with server-side validation of range, cooldown and damage.
  • RoundsLobby, countdown, match state, end condition and results.
  • Teams and spawnsBalanced teams and protected spawn points.
  • LeaderboardKills, wins and streaks, stored on the server.

Common pitfalls

Combat remotes have no rate limit.

Cooldowns and per-player rate limits on the server. A remote fired a hundred times a second must be dropped, not applied.

Players respawn in the middle of enemies.

Protected spawn zones with a few seconds of invulnerability, away from the fight.

What Nemesis builds for a combat & pvp

Nemesis builds the arena with protected spawns, writes a server-authoritative combat service with cooldowns and rate limits, the round system and the leaderboard, then runs a playtest to check that a round starts, resolves and records its results without errors.

Visual direction enforced by the quality check: high contrast: players and hits read instantly against the arena.

Frequently asked

How does Nemesis handle cheating?

By design rather than by detection: the server decides every hit, every cooldown and every score. A modified client can only ask; it cannot apply.

Can I add abilities and effects?

Yes. Abilities are added as server-validated actions with their own cooldowns, and visual effects are placed on the client. Start with a small set and grow it once the fights feel fair.

Create a Roblox fighting or PvP game with AI — Nemesis